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Ben (Thor)
New member
Username: Thor

Post Number: 1
Registered: 6-2017
Posted on Tuesday, June 20, 2017 - 11:58 am:   

Quod is a nice board game.

http://wizard.ae.krakow.pl/~jb/Quod/

http://www.old-games.com/download/5494/quod


Has anyone tried to implement it in Zillions?
Mohamed El Mokhtar Messaoudi (Noggluggoid)
New member
Username: Noggluggoid

Post Number: 10
Registered: 5-2016
Posted on Monday, August 28, 2017 - 10:21 pm:   

Hi. I never heard of that; thanks for the links.
Here is something I wrote. ZoG plays awfully due to daft scripting.
When let free, the engine sees absolutely no purposeful use for Blocks and heedlessly spends them,
leading to a very quick loss. I had thus to impose move priorities, greatly spoiling the
game idea -for no benefit to speak of.

I tried a set of attacking moves, together with their countermeasures. ZoG still shows no creativity,
and will even jump at the first opportunity to inflict a stalemate on itself. Furthermore, it does so most readily
when given at least three seconds of thinking time, for some reason (disgust, I would think).

Still, I matched the engine against the only two (invincible?) Quod programs I could find on the Web.
ZoG does show some (little) stamina, until some point where it just won't accept the move of the opposing program, due to the restrictions I put on its own moves. I had thus to discard all the latter, and revert back to the crippled, bare-bones versions I present here. Sorry.

(In the first version, one main loop takes care of seeking all Quods, but involves 40 directions and
a lot of to-and-fro goings. In the second, down-sized version, even more directions are defined to list all possible Quods, and a few additonal moves are provided to lend the game some dynamism, that ZoG never uses- with reason. No fun.
I also threw a hex-version in. Two thumbs down.)

Please feel free to try and correct the lot in any fitting way (maybe Axiomize it? Greg?).
Cheers.

application/octet-stream
BadQuod.zip (886.8 k)
Ben (Thor)
New member
Username: Thor

Post Number: 2
Registered: 6-2017
Posted on Tuesday, September 05, 2017 - 4:03 pm:   

Hi Mohamed. Thanks for the great work! The graphics and variations are very good. I liked the rhombo variant which I've never seen before. The AI may not be challenging for now, but it's playable. As for move priority, that makes the game easier as it's impossible to miss ZoG's quods, but that also makes it even better for practicing to improve board vision. I'm afraid, I'm not able to advise you about how to improve the AI, since my knowledge about the subject is very limited.

I hope this gets listed on game index soon.

Once again, thanks for the effort.
Mohamed El Mokhtar Messaoudi (Noggluggoid)
New member
Username: Noggluggoid

Post Number: 11
Registered: 5-2016
Posted on Tuesday, September 05, 2017 - 10:56 pm:   

You're welcome, Ben. Glad you liked it, considering the overall (lack of) quality of my stuff. The rhomb variant is an idea of mine. I have no intention of publishing this on ZoG's site as it is currently too much sub-standard, but it's anybody's to modify, perfect and eventually publish.
By the way, here is a worthless 3-player version, with no blocks, but with moving pieces (the moves are copied from some games I wrote a while back as an exercise. ZoG is not too bad at playing them, but I never could bring myself to write a help file in correct English, so I never posted them.)
application/octet-stream
Triable81.zip (275.7 k)

Cheers.

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