Witch-Hunting is a variant of Amazons, invented by Walter Zamkauskas in 1988. White has four Amazons. Black has one Witch. The players move in turn. A turn of White consists of two parts which are both compulsory: First, an Amazon must be moved like a queen in chess. Then, this Amazon 'shoots an arrow' to a square another Queen's move away. The square chosen is thus blocked for the remainder of the game, meaning it can be crossed neither by Amazons nor Arrows nor by the Witch. A turn of Black consists of a single move by the Witch, without a shot. There are no captures. The Witch loses if she is unable to make a move. The Amazons want to force this loss as soon as possible. Witch-hunting was invented during a Dagstuhl Seminar on Algorithmic Combinatorial Game Theory. It gives beginners in Amazons the chance to learn one of the central aspects of Amazons: hunting a single opponent. The Zillions engine often plays rather well with Black, but is weak with White. |