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Game: Weave & Dungeon
 
Created by W. D. Troyka, 2002-12-07

Checkmate
2-player

download 145 K
 
 

Weave & Dungeon is a warped game. It is played on a 9x9 weave pattern set against a black background. The white spaces as a group are called the Weave. The black spaces are called the Dungeon. The Weave and the Dungeon constitute separate playing fields that interact with one another. Motion on the Weave is twisting and non-Euclidian. Motion in the Dungeon is traditional and linear.
 
The Weave consists of five vertical strands interwoven with five horizontal strands. Each strand is broken into two or three segments by cross-strands. The segments in turn consist of two or three spaces. A space located at the intersection of two strands is called a bridge. A space laterally adjacent to a Dungeon space is called a slope. The strands can be thought of as sine curves viewed from above. Bridges are located at the crests of each curve, and slopes connect bridges to the (hidden) troughs of the curve. An adjacent bridge and slope are continuous if located in the same strand. They are normal, i.e., perpendicular, if located in different strands. The Dungeon consists of sixteen black spaces called cells. Cells are considered adjacent if separated by a single Weave space. 
 
There are two types of motion: sliding and stepping. Sliding consists of continuous motion along a smooth surface. Pieces slide when moving within the Dungeon or along a strand. A step occurs when a piece abruptly changes altitude by moving across an edge. Pieces step when moving between a normal bridge and slope, or between the Weave and the Dungeon.
 
A single move can combine sliding and stepping. An important example is "stepping down from one segment to another," or "segment stepping." This occurs when a piece, starting from any space in a segment, slides to the bridge of the segment (if not already there), steps down to a normal slope, and comes to rest on any space in the new segment. A piece that steps down from one segment to another must always step as part of the move. It cannot start and stop within the same segment.
 
All pieces capture by replacement. With the exception of the Circle, a piece cannot move across an occupied space. Pieces can, however, move underneath other pieces when taking an underpass or an implied cell. 
 
To see how each individual piece moves, open the ReadMe file that comes with the game or right click on the piece.
 
Win by checkmating the opponent Star. Stalemate and repetition are a loss.
 
The bridge on which the Star begins the game is called its throne. A Star that steps off its throne is said to abdicate. It is imprisoned when it enters the Dungeon. In a typical game one or both Stars are forced into the Dungeon, from which they are helpless from checks delivered from the overhanging Weave. The Stars are quite mobile, however, and are often chased throughout the Dungeon before checkmate can be achieved.
 
Although a win is a win, Weave & Dungeon grades wins according to quality. A player that wins with his Star unmoved on its throne earns a Triumph, the highest level. A player that wins with his Star on the Weave earns an Ovation. If both Stars are in the Dungeon, the winning player earns a simple Victory.
 
Please send any comments or bug reports to dtroyka@justice.com.

 

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(145 K)

Weave & Dungeon

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