You were supposed to dig a tunnel connecting England and France but somebody lost the map. Now your crew is somewhere under the North Atlantic between Ireland and Iceland. The English workers (Red) blame the French and the French workers (Blue) blame the English. You have decided to settle the matter with a death match. Each player has six pieces, including four Tunnelers and two Foremen. The board is filled with bedrock at the start of the game. Tunnelers move like Rooks. At the end of a move they can capture an enemy piece or dig out one block of bedrock. Foremen move and dig like Tunnelers but they cannot capture. A piece cannot make a move that results in a 2x2 grid of dug-out squares. Such structures are unstable and lead to collapse. Win by capturing an opponent Foreman. Stalemate and repetition are losses. As the game progresses, the pieces dig out a maze of passageways through the bedrock. By lining up multiple Tunnelers on a straight passageway, a player can attack an enemy Tunneler and force an exchange or a retreat. When a Tunneler attacks an enemy Foreman, the Foreman usually has to run away. The game is often won by trapping a Foreman in a dead end. Tunneler is played in an 11x11 grid of bedrock. In the variant the grid is 15x15 and the players each have ten Tunnelers. Please send any comments or bug reports to dtroyka@justice.com. |