Checkers played with a Knight-like move. Chargers move like a Knight in Chess, except that they can't jump over other pieces. They step outward on a row or column, then diagonally outward one step. If something is adjacent to a Charger on a row or column, it can't move in that direction. They are forbidden from moving backwards. Landing on an enemy piece captures it. Capturing is mandatory, and you must keep moving and capturing as long as it is possible. When your Charger reaches the other end of the board, it becomes a Champion and can then also move backwards. There are three different ways to win: be the first to return a Champion to your own home rank, capture all your opponent's pieces, or stalemate the opponent so he has no moves. |