Object: Checkmate the opponent's King. White plays against Black. The number on the piece show how far they can move into any orthogonal or diagonal direction. The Pawns (carrying the number 2) are an exception. A Pawn can only move straight or diagonally forward. Promotion works as in standard chess. The piece with the number 1 is the king. There is no castling. You win if you checkmate the opponent's king. Repetition is a loss. More freeware as well as real puzzles and games at my homepage http://karl.kiwi.gen.nz. |