| Game: Klin Zha |
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Invented by Leonard B. Loyd, Jr, © 1989
Implemented by L. Lynn Smith, 2001-06-02
Kevin A. Geiselman designed the pieces.
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2 variants
Checkmate 2-player
download 30 K
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Updated 2001-06-09 assorted corrections and additions. |
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Klin Zha is Klingon Chess. The game was introduced in the Star Trek novel, The Final Reflection by John Ford. The rules have become standardized among Star Trek fans. Klin Zha is a board game played by two opponents. It is played on a triangular field of 81 triangular spaces. There are two ways to accomplish the initial set-up: - Gold arranges all their pieces but the Goal in one of the three corner zones. Then Green does the same in another corner zone. Gold places the Goal and Green places the Goal. Play then commences and both players attempt to capture the opponent's Goal.
- Gold and Green alternately place their pieces in one seperate corner zone, placing their Goal last. Play then commences and both players attempt to capture the opponent's Goal.
The Goal moves according to the piece which is carring it and that piece will be centered on its appropriate emblem. If a piece can pick up the goal, a move indicator(dot) will appear upon the appropriate emblem, then merely move that piece to its post. That piece now carries the Goal and the Goal now moves, according to the move restrictions of the carrier. To drop the Goal, merely move that carrier from its post to the board. Pieces are captured by landing on them. Klingons prefer the term, killed. Taking the opponent's Goal is victory. Upon capture of the goal, the body of the carrier, if any, remains at its post for the pleasure of the public and ridicule. The winner declares: Zha riest'n, teskas tal tai-kleon. Translation: A Pleasant game. My compliments to a worthy opponent. Check out The Authorized Klin Zha Homepage for more details. Send comments to: llsmith@ev1.net |
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