| Game: Kubatoo |
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Invented by Keith Carter
Implemented by Keith Carter, W. D. Troyka, 2003-07-19
Graphics by Keith Carter
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9 variants
Scoring 2-player
download 30 K
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| Keith also provided the sound, multiple AI playing styles, random opponent setup and presentation format.
Based on the game KUBA copyright 1997 by Serge Cahu and published by Patch Products, Inc. The object of the game is to collect seven red neutral marbles by pushing them off the board. - Each player takes turns pushing one of their marbles (Black or White) horizontally or vertically one space.
- A marble must have an empty space behind it to push it (off the board counts.)
- Marbles ahead of a pushed marble are also moved regardless of their color or how many.
- A marble is captured if it is pushed off the board. Captured enemy marbles are removed from the board.
Captured neutral red marbles are placed in the capturing player's storage area. - Players may not capture their own marbles.
- To win a player mush collect seven red marbles. It is also possible to win by eliminating all of an opponent's moves.
- A player may not make a move that puts the board back to the position it was before the opponent's last move.
The game is scripted to enforce this restriction. Kubatoo comes with four AI opponents tailored to produce four significantly different playing styles. Each of the four is a viable opponent. Click anywhere on the main game board to start a game against a randomly selected AI opponent. Play a particular AI opponent by choosing the proper variant. Kubatoo differs substantially from KUBA by segmenting a player's attack on a line of marbles over multiple turns and adding the tactics of interception, capping, sacrifice, and counter-attack. See the game strategy notes under the help menu. |
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