Object: Stay in the court. After the first move, each side must maintain at least one King within the Center Court at all times. In this game, a player may jump over any playing piece(s), capturing only the opponent's checkers. Jumping doesn't have priority over Moving. Orange plays first; moving a King into the Center Court. Green's first move must be from the opposite side. Jumping isn't allowed until each side has played two moves. The game table's PASS Button is available to Orange only (Human player) assuming Green is played by the computer. Passing is only allowed when faced with subsequent jumps during a single turn. The game is won when the opposing side no longer has any kings in the center court or has lost every playing piece. History: King's Court, (The Original Game of Supercheckers) was released by Western Publishing Company Inc. in 1989 as a traditional board game. |