Object: Checkmate the opponent's King. An hermit wanted to play chess, but had no partner. So he used a dice to create random moves for his virtual opponent. Since this was not challenging enough, he allowed two random moves for each move he made himself. Soon he won this game easily, so he allowed three, four,... and finally twelve random moves for each move he made himself. The better he got, the more random moves he allowed for Black. See how far you can go and still win! It might be easy to capture Black's pieces, but it is another matter to checkmate the mobile black King. You might need more than a King and a Rook for this task... So it pays to plan ahead! Note that on all partial moves except the last random opponent's King can venture into check. On the other hand, Black can only attack the white King with his last partial move. Recommended: Turn MOVE ANIMATION ON. For more freeware as well as real puzzles and games see my home page http://karl.kiwi.gen.nz. |