Magnetic Chess is a recent Chess variant by Joao Pedro Neto, in which pieces on the same side repel each other, and pieces from opposite sides attract each other. This is modeled after how magnets work, with opposite poles attracting and like poles repelling each other. With the exception of Kings, when any piece moves, it attracts or repels each of its closest rook-wise neighbors. Enemy pieces get drawn to adjacent squares, and friendly pieces get pushed out as far they can go. This regularly rearranges the board, provides a new way to promote Pawns, and creates new kinds of tactics. Joao Neto has also created three other variants based on the idea of pieces attracting and/or repelling each other. In Anti-Magnetic Chess, like attracts like, and opposites repel. In Gravity Chess, pieces attract each other, and in Anti-Gravity Chess, pieces repel each other. ZRF files for all four games are bundled together in one zip file. The pieces are made from Armando Marroquin's Chess Magnetic font. The image below comes from a game in which the computer played Black and had a thinking time of only one second. It is White's turn to move. Can White keep his King safe by taking the Queen? No. It will pull the Knight down, and the Black Knight will then take the White King. So you can see that Zillions plays this game very well. You should also notice that the position here is actually impossible in regular Chess, since some Pawns have been pushed to spaces they could not occupy in regular Chess. You should extract from the downloaded zip file preserving path names. |