Object: Move all your tokens to the opposite turf. The pieces may shift or jump; there are no captures. There are also draw-avoiding rules. For details see the game descriptions of the various games. Please note that there are two alternative piece sets available. Included are 3 zrf files (each comprising 3 variants): - Halma Star I : Home turf must be empty after 40th move
- Halma Star II : Only forward moves allowed
- Halma Star III : Jumps in home turf forced after 30th move
Additional draw-avoiding rules and special Bonus System for better computer-play (see Halma Star III) by the author. For more freeware as well as real puzzles and games see my home page http://karl.kiwi.gen.nz. |