Object: Move the Goodknight as often as possible.
You win if you found the maximum number of moves.
The Goodknight moves like an `L`,
three steps horizontally or vertically, then one step
at right angle, e.g. a1-(d1)-d2.
At the start click on any square to drop the Knight,
from then on click on the destination square.
You are not allowed to move to a square that you have visited before.
| Variant | Board | Maximum number of moves to achieve
(= maximum number of tokens to create) |
| 1 | 5x5 | 11 |
| 2 | 6x6 | 17 |
| 3 | 7x7 | 23 |
| 4 | 8x8 | 31 |
| 5 | 9x9 | 39 |
Solutions are attached. |