Based on the classic Go-Moku (five-in-a-row) game, this implementation allows for many variations, all controllable by the user. You can choose a preset variant from the "Variant" menu or modify the options yourself. From two to nine players may play, however some of the variants are hard to win if all nine players are active. Often you will enjoy the game more if you only use two, three, four, or five players. Right-click on the "player" pieces at the top of the blue "captures" board to change any unwanted players to empty intersections. In-active players will "Pass" in the "Moves Played" list. You can even change the turn order, if you don't mind seeing lots of extra "Pass" moves. [Note: If right-clicking doesn't work, your version of windows can't display windows wider than the screen. Increase the display resolution to make your screen larger.] A player's captured stones are displayed in the column under the player's "player" piece on the blue "captures" board. The "slider" piece (red-arrow) marks the minimum number of captures needed to win. You may move it to any open position in the "control" column. Right-click on the red-arrow and set it to an empty intersection, then right-click on an empty intersection and set it to a red-arrow. [Note: Selecting the "Control19" position is the same as selecting the "Control18" position.] A "marker6" piece in the "Control6" position enables six-in-a-row wins. A "marker5" piece in the "Control5" position enables five-in-a-row wins. If both "marker6" and "marker5" are present, five-or-more-in-a-row wins. A "marker4" piece in the "Control4" position enables four-in-a-row wins. A "marker3" piece in the "Control3" position enables tria captures. A "marker2" piece in the "Control2" position enables pair captures. A "marker1" piece in the "Control1" position enables unit captures. You can set the controls to whatever options you wish, then play directly from the "Instructions" variant, or change the controls in any of the other variants. If you ever set the controls illegally (e.g., putting marker3 anywhere except in position Control3), Zillions will declare the game to be a "draw". See the help in each variant for more information about playing. These 19x19 multi-player variants are a modern invention. Here is a list of good books on two-player strategy for these variants. For books on multi-player strategy, you're pretty much on your own. Try Go-Moku 9 on both a square board and a hexagon board... |