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You'll need the full version of Zillions to run these games, which you can get at the Zillions Store.


Game: Fivethousand
 
Implemented by Karl Scherer, 2002-04-20
4 variants

Scoring
2-player

download 501 K
 
Updated 2004-12-26
Board flipping now prevented when 'Switch Sides' selected.
 

Object: Collect 5000 points or more before your opponent does or, if you both get more than 5000, be the one with the most points.
 
You start as Red. Click the shaker to throw the dice. Six dice will appear.
(In the second zrf in this package, game 'Fivethousand-5', five dice will appear.)
 
If you are happy with your throw (values see below), click the PASS button, otherwise you can throw several dice back into the shaker (just click them) and throw them again.
You have to leave at least one dice with value (a '5', a '1' or a triple) outside. Once you have decided to keep a dice, you cannot throw it back into the tumbler later. If in any throw you do not come up with any valuable dice, you lose all points of your turn! So think carefully when you want to stop and make all your points count. To stop, click your PASS button.
 
Special case: If all of your dice count you have another round of play. This may happen a few times in a row.
 
Scoring:
'1' : worth 100 points,
'5' : worth 50 points
'2', '3', '4', '6' : worth nothing as single dice.
Three dice all showing '2': 200 points,
Similarly, triples of 3, 4, 5, 6 are worth 300, 400, 500, and 600 points.
Three dice all showing '1': 1000 points.
Please note that triples only count when thrown in one go!
 
The value of the dice that are fixed (i.e. the dice you have already decided to keep) is shown in the upper number of the display. Your current combined score of all previous rounds is shown in the number below.
 
If a player gets 5000 points or more, its opponent still has another turn so that he/she has a chance to catch up. (Hence the first player with 5000 points does not necessarily win.)
 
Variant 2 is a solitaire version of the game Fivethousand.
 
 
In the original game, you may loose all point of your turn even after you are in the 'second round',i.e. after all your dice had value (e.g. 1,1,3,3,3,5) and you were allowed to go on throwing all dice again.
In this Zillions game, this rule has not been implemented for technical reasons. If you fail in the second round, you still keep all points you gained in the first round.
 
More freeware as well as real puzzles and games at my homepage http://karl.kiwi.gen.nz.

 

Download Fivethousand now!
(501 K)

Fivethousand

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