A game for three players. Each player represents either Wizards, Devils, or Angels. The Wizards seek to enslave the Devils, the Devils to overthrow the Angels, and the Angels to convert the Wizards. A piece can only capture its designated adversary. Therefore a player has absolute power over one opponent, but is completely defenceless against the other. Object: Be the first player to eliminate your designated adversary by jumping over them. A player also loses by being stalemated so he has no moves. A piece can only move outward towards the opposite side (in 3 directions), by sliding to an adjacent empty square, or they can jump over an enemy piece in any direction to a vacant square on the other side. Jumping over a piece captures it. Capturing is mandatory, and you must keep jumping and capturing as long as it is possible. You must even choose beforehand the series of jumps that captures the most pieces. When your piece reach the opposite edge of the board, it promotes to an Archangel, Archdevil, or ArchWizard respectively. These pieces are much more powerful and can move and capture in any direction and for any distance. It also jumps to capture, but only one piece at a time. These pieces must also choose the move that captures the most. It is is often necessary to 'make a deal with the devil', that is to cooperate with one opponent against the other. Since captures are compulsory, pieces must be sacrificed in order to lay traps. Thus, for example, a Devil may not be a direct threat to a Wizard, but it still can lead him into danger. It is also sometimes necessary to act as a 'guardian angel' for one opponent, to protect his forces from being decimated too quickly. |