| Game design after an idea by Mark J P Wolf, from an article on Ed Pegg's Mathpuzzle.com website November 2003.
Object: Find your way through a fractalmaze. A fractalmaze is a maze which contains smaller copies of itself. In our game the smaller copies are marked 'A', 'B' and 'C'. You may think of them as smaller boxes stored in bigger boxes. Click the 'Start' sign to drop your token. Follow the coloured lines and click a line ending, which is either (case 1) at one of the smaller mazes A, B and C, or (case 2) at the border of the large square maze. Case 1 In the first case, you can then enter 'A' by clicking 'A'. A new level will appear in the list on the right, showing at which level you are in the maze and the name of the sub-maze through which you entered this level. There is a maximum of nine levels you can visit in this game. (Ideally, a fractalmaze would have an infinite number of levels, both higher and lower.) Case 2 In the second case, you can click the existing token to leave the current level and return to the next higher level. However, you cannot go higher than the top level. You win if you arrive at the 'Finish' position, no matter on what level. |