The objective is to absorb all the pieces, by "eating" them, until only one remains. There are three basic types of pieces: Animal, Vegetable, and Mineral. The general rule is: - Animal eats Vegetable.
- Vegetable absorbs Mineral.
- Mineral buries Animal.
There are special types of each Animal, Vegetable, and Mineral, based on what they'll eat. Animals: - Herbivore (Sheep) eats only Vegetables
- Carnivore (Panther) eats only Animals
- Omnivore (Bear) eats Animals and Vegetables
Vegetables: - Flower (Yellow Daisy) absorbs only Minerals
- Moss (Hanging Moss) absorbs only Vegetables
- Weed (Pink Clover) absorbs Vegetables and Minerals
Minerals: - Rock (Boulder) buries only Animals
- Rust (Rusty Chain) corrodes only Minerals
- Dirt (Dirt Mound) buries Minerals and Animals
Click on pieces to move. Pieces can move one space to any adjacent hex where they can "eat" what's on it. There are twelve variants total. The more complicated pieces get added in the later variants. Board requires a minimum of 800x600 screen resolution to play. Mini-Ecosystem is included with a 300x300 board with smaller graphics to play on lower resolution screens. |