In this game, capturing your opponent's pieces makes their remaining pieces more powerful. Each player begins with six pieces. On his move, a player may move one of his pieces up to n spaces in any combination of directions, where n varies depending on the number of pieces he has remaining: - Six pieces remaining: one space per turn
- Five pieces remaining: two spaces per turn
- Four pieces remaining: three spaces per turn
- Three pieces remaining: four spaces per turn
- Two pieces remaining: five spaces per turn
- One piece remaining: six spaces per turn.
A piece may move over intervening pieces. A piece may capture an opposing piece by moving onto it. If a piece makes a capture before it has used all of the spaces available to it that move, it may continue to make additional captures until it has moved its limit. The player who captures all of his opponent's pieces wins. Under the official rules, a player also wins if he reduces his opponent to one piece without losing any of his own pieces (this addresses the fact that six pieces cannot quite cover the entire board). I couldn't figure out how to implement this, so the Zillions version doesn't include this rule. |