Object: Fill-in the Sudoku variation numbers grids. Added Total figures are provided for their nearest three squares in a row or column.
--------------------------------------------------------------- Click upon the visible 9x9 grid to initiate a new puzzle. Once done, the player (Self)
needs to click any of the large left-side Indicator numbers to select an active number. Clicking next onto a grid square(s) will continue to type-in that selected number(s). A set of secondary indicator numbers are also available - for if/when a player isn't
sure when filling in a square. A player may also utilize the empty spaces surrounding
the main grid - using either of the two Indicator sets.
Generally, these Sudoku puzzles' given squares (in pairs) are mirrored. Optionally, individual Numbers can be drawn, either mirrored or by themselves ('potluck')
from throughout the grid.
Tech note: I was unable to encompass two variants [another, without given squares] to this same
zrf file. A second zrf copy should be viable by referencing out [adding a semi-colon] the final
six turn-order lines before 'repeat (Self playdrp)'. I was unable to load such a 0-given
copy under Zillions v1.31; I tried eliminating all related move code lines. This version
does work (v1.31) with its original 10 given squares' design.
Note: a Hint button is available near the bottom section of the indicator numbers. Single square hints can be called upon at any player's (Self) turn. When using the Hint
Button feature, the cursor can quickly note whether the scanned squares are correct or not. It can then be reclicked to deactivate, if preferred.
Good luck.
Downside note: Not every initiation process may generate a valid puzzle. I could only test this via a 15
year-old laptop running Windows 2000 (lol). I expect that result should be easily improved
upon with more advanced computing hardware.
A detailed coding explanation note leads the actual zrf file. |