It is the Law of the Jungle that the strong animals always prey on the weak. Many agains one. Giraffe is a variant and logical continuation of Witch Hunting game by Ingo Althofer. White has different pieces. Black has a lonely Giraffe. The players move in turn white - black.
A White moves consists of two parts which are both compulsory: First,
after moving white must be make blockade move. Then, this piece 'made a blockade move' to a square another Rook's, Bishop`s and Chimera`s move away. The square chosen is thus blocked for the remainder of the game, meaning it can be crossed neither by pieces nor pieces lines nor by the Giraffe. A turn of Black consists of a single Queen's move by the lonely Giraffe, without a capture.
There are no captures for white too. The White or Blacks loses if it is unable to make a move. The White's aim is to minimze the winning moves. |