The same old game with a new twist:
It's Checkers but with Owner switching instead of Captures. The revised Goal is to achieve 6 King Checkers or reduce the opponent to 5 standard checkers. Repetition is a loss condition & 'No-Move Forced' Passing is allowed
In the variants, the number of King Checkers & standard checkers is adjusted to reflect approx.
half of a player's opening total.
As usual, Checkers can only move diagonally forward, either by sliding to an adjacent
empty square or by jumping over an enemy piece to a vacant square on the other side. But,
Jumping over an opponent's piece SWITCHES it. Jumping is mandatory *, and you must keep
jumping and checker flipping as long as it is possible. When your Checker reaches the other end of the board, it becomes a King and can then also move
diagonally backwards. * Note that this version does not contain the requirement that a player must choose the
maximum number of available captures.
The board (and checkers) may be switched with the standard Zillions
board by selecting "Switch Piece Set" from the "View" menu.
Two colour schemes: Black & White checkers on a Double Blue board,
and the basic Black & Red layout. |