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You'll need the full version of Zillions to run these games, which you can get at the Zillions Store.


Game: Last Man Forward
 
Invented 2006
Created by Ingo Althöfer, 2013-10-19

Breakthrough / Race
2-player

download 38 K
 
 

The players move in turn. Winner is who first reaches his goal square in the opposite corner of the board.
In each move, a single piece is pushed forward by one square. Feasible move directions for Red to the north, the east or diagonally to the north-east. Analogously, a black piece can move either to the west, the south, or diagonally to the south-west.
Moves can be to any square, let it be free or occupied by an opponent or by another own piece. Pieces on the "to-square" are captured.

So far, the rules are more or less boring. Now comes the interesting part. A player always has to move a pieces that still has the farthest distance to the goal. The name of the game already says this.
All pieces on a diagonal have the same distance to the goal. For instance, in his first move player Red has thechopice either to move the a2-piece or the one from b1.

It is often important to capture some own pieces. Without that the own team is too slow in its forward movement.
The Zillions engine plays perfectly on 5x5-board with five pieces, and rather weak on larger 7x7- and 8x8-boards. The strength of Zillions comes from computing the game to the very end. The weakness on larger board shows that Zillions does not understand the principle of speeding up by self-captures. The picture shows a position on large board: Red is totally sticking to its material, where Black has self-captured five[!] times and is very fast now. Black will win this game without any problem.


"Last Man Forward" was invented in Summer 2006 by Ingo Althofer.
It is a deterministic counterpart to the dice game "EinStein wurfelt nicht", also designed by Ingo Althofer, in 2004.
"Last Man Forward" can also be played on 6x6-board with four players in two teams. The team members either sit diagonally across or longline. Each player has five pieces, starting in his corner: either north-east or south-east or south-west or north-west. A team has won when one of its members has reached his opposition corner with one of his pieces. A team has lost when one of its members has lost all pieces.

 

Download Last Man Forward now!
(38 K)

Last Man Forward

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