Object: Eliminate the opponent's side by hitting them with the dodgeball. The piece in the centre region of the board is called the Dodgeball and
neither side owns it. The object of the game is to hurl (slide) the
dodgeball to a square against an opponent.
Each active side takes a two-move turn. There is no (direct) capturing.
- First hurl (or slide) the Neutral Dodgeball towards any direction
upon the entire board. All pieces - of both sides - then immediately adjacent
will be downgraded a level. The Player pieces begin as Kings.
In order; they are revised to Queens, Rooks, Bishops, Knights, Brawns if included,
and finally as Pawns. When a Pawn is 'hit' it is thus cleared from the board.
- Then move any friendly piece.
All pieces move (generally) in the same way. They slide only in a straight line,
in any direction and only upon their own half of the board. Kings may slide across up to 5 empty spaces, Queens may slide across up to 4 empty spaces, Rooks and then Bishops may slide across up to 3 empty spaces, Knights may slide up to 2 empty spaces, Brawns, if included, may also slide up to 2 empty spaces, and Pawns may slide to only 1 empty space. Pawns - of both sides - get eliminated when contacted by the Dodgeball.
To start: Click on any empty square to initiate dodgeball placement upon Black's front row. White goes first. In order to compensate for the advantage of going first, White doesn't
move the Dodgeball on the very first turn. Players don't always have
to slide the dodgeball across to the other side of the board.
History: Inspired, in part, by Robert A. Kraus' Neutron game, as well as the
real-life gym class game.
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