Siege is a variant of Dan Troyka’s Breakthrough. Besides the difference in format, the rules remain otherwise unchanged.
The Pikemen are trying to lay siege to the enemy Tower, located in the opposite corner. The first player to move a Pikeman onto the enemy Tower wins.
A Pikeman takes a single step forward, either diagonally, horizontally or vertically, but always in the general direction of the enemy Tower. A Pikeman can capture an enemy Pikeman if it steps on the same space, but only if it uses a horizontal or vertical move. A Pikeman may only step diagonally if it moves onto an empty space.
The format makes for the following changes from standard Breakthrough:
- A single space to both attack and defend, as opposed to an entire board edge.
- The two sides start off closer together, separated by just two spaces diagonally, and can begin to interact earlier.
- Two orthogonal attacks and one diagonal advancement vs. two diagonal attacks and one orthogonal advancement.
- A more pronounced battlefield, with definite left and right flanks and center.
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