A player first chooses their scoring tile colour within the "Play" Menu. On their turn, a player's die is rolled to obtain points. The points value could be either 0, 1, or 2, earning the player 0, 1, or 2 sector formers (i.e. the "walls"). Roll "0" and you miss a turn, roll "1" and you're in with a chance, roll "2" and you could really benefit. All earned sector formers must be placed to complete a players turn. If a player forms one or more squared sectors, their coloured tile(s) are entered into them. With clever placement of sector formers it is possible to win many sectors on a turn. When the board is filled, the player with the most sectors wins the game.
Note: A free stand-alone version of Supergrid with improved animation can be
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