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Game: Defiance and Domain
 
Invented by Arin Sandhop
Implemented by L. Lynn Smith, 2002-04-27

Miscellaneous
2-player
Asymmetric

download 36 K
 
 

Defiance and Domain is a two player game which takes place upon a playing field of 10x10 cells and 11x11 points. It consists of two type of pieces, Forces and Commands. The Forces are played upon each cell of the field, while the Commands move upon the points.
 
The players are know as the Rebel, which has gray tokens, and the Imperium denoted by the red tokens.
 
Although each player has an equally significant number of Forces, the Rebel player has only one Command and the Imperium player has two.
 
The playing field is divided into four sectors, denoted by the solid yellow lines. Within each sector, there are sixteen key points, represented by the yellow crosses. It is the goal of the Imperium player to capture the Rebel Command. The Rebel player wins if able to place four Forces around one of the sixteen key points within each of the four sectors.
 
The Imperium player is able to freely move the Command to any orthogonally adjacent point upon the field, as long as such a point is not one of the sixteen in a sector which has been successfully surrounded by the Rebel player. The Imperium player may only move onto such a point in order to capture the Rebel Command.
 
The Rebel player is able to freely move the Command to any orthogonally adjacent point upon the field, provided that the destination is both vacant and the path to it is not flanked by the Imperium Forces, or by an Imperium Force and the board's edge. The Rebel player may also move diagonally over a cell to a point, provided the cell is not occupied by an Imperium Force.
 
Force tokens are dropped onto empty cells of the field as a move. Each Force has a directional indicator which is utilized to capture the opponent's Forces. Such captures are accomplished by 'sandwiching' between two Forces which both point toward the opponent piece. Orthogonal capture may be made with only this restriction. Diagonal captures may only be preformed within the sector which is occupied by a friendly Command. Commands which are upon the points of the solid yellow line are not considered within any particular sector.
 
Force tokens upon the playing field may be turned to a desired direction as a move.
 
Captured Force tokens are not removed from play but returned to their player for future use.
 
Each player's turn consist of the following:

  1. Placing a Force upon the field, pointing in the desired direction, or turning a present Force to a desired direction.
  2. Preforming any legal orthogonal or diagonal Force captures.
  3. Move a Command upon the field.
  4. Preforming any legal diagonal Force captures
It is mandatory that each player perform the above actions if possible.
 
To reiterate, it is the goal of the Imperium player to capture the Rebel Command. The Rebel player wins if able to place four Forces around one of the sixteen key points within each of the four sectors.

 

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(36 K)

Defiance and Domain

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