Pattern creation: pure fun.
In this game square tiles showing curved designs are used to create interwoven patterns. The creation is either done (wholely or partially) randomly or manually. If you hit the CREATE button, the system will pick tile types, rotations and mirrorings for each tile randomly.
The system uses only those tile types during pattern generation (triggered by 'create' or 'autocreate')
that have the associated yellow button switched on. You can activate a yellow button either by clicking it or by CLICKING THE SAMPLE image, which is more conveniant. There must be at least one active yellow button.
The pattern will be automatically updated if you have the AUTO-CREATE button activated. Click the AUTO-CREATE button to activate or deactivate it.
Click button YELLOW BUTTONS ALL OFF to switch off all yellow buttons (apart from one). Click button YELLOW BUTTONS ALL ON to switch on all yellow buttons.
You can click any tile of the finished pattern to rotate and mirror the tile individually. Whereas in the game 'Escher 9' and 'Escher10' such clicking causes the tile to cycle
through all four rotations, here the tile cycles through its eight rotations and reflections. If a red button is activated, though, a tile of the associated type will be dropped if you click the main board. There can be only one red button active at any time.
After the drop the red button will be switched off. You can keep the red button active by clicking the KEEP RED BUTTON button. This way you can manually place many tiles of the same type by clicking the main board repeatedly.
Click the OVERWRITE button to allow/disallow the randomized pattern generation to overwrite existing tiles. If OVERWRITE is deactivated, only empty positions will be filled. This allows you to mix manual tile placements
with the automatic generation of a pattern.
For each tile type you can set a rotation number (default value zero '0') which selects a rotation/reflection. Only this rotation/reflection will by used by the system during generation of a pattern. The numbers mean: 0 = 'any rotation/reflection can be used by the system' 1 = 'original tile to be used' 2 = 'tile rotated by 90 degrees', 3 = 'tile rotated by 180 degrees', 4 = 'tile rotated by 270 degrees' 5,6,7,8 = tile horizontally mirrored, then rotated by 0, 90, 180, 270 degrees.
Click the SYNC button to set all rotation numbers at the same time. The value these numbers are set to is shown below the SYNC button and can be changed by clicking it.
Some of the samples in the lowest have no yellow button associated with them. These tile don't take part in the random pattern generation, since they are border pieces (they do not connect on all sides). These border pieces have to be inserted manually (click the associated red button, then the main board). Border pieces are useful when you want to have some free space on the board.
Variant 2: Here the system creates regular patterns of sets of four tiles placed in a 2x2 fashion. For more details see the associated help text for variant 2.
Examples: There is an 'Example' file included with some nice sample patterns which have been created with this game.
Please note that there are four alternative boards available.
This game is another example how one can create quite intricate artwork with Zillions.
Related Zillions games: 'Escher 9' and 'Escher 10' by the same author.
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