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Game: Diabol
 
Created by Karl Scherer, 2011-12-03
version 1.0
12 variants

Stalemate / Block
2-player
Randomized

download 151 K
 
 

Object: stalemate your opponent.

You play as Red against Blue.
Click the board to let the system randomly drop five walls (dark squares).

Click the board (as Red) to place your red ball.
Then Blue drops its ball on a free position.
Now Blue (!) can make its first step by moving the blue ball one step in any of the eight main directions, ending on a free square.
After this Red and Blue alternate moving their token, the moves being either 'slides', 'wild jumps', or 'long jumps'. There can be only one 'wild jump' or 'long jump' per game.

Slide:
A 'slide' consists of a straight move into any of the eight main directions, over free positions and towards a free position.
The positions you slide over (including the starting position) will be filled with inactive balls (coloured yellow for Red and aqua for Blue).

Jump:
The token jumps over a non-empty position, landing on an empty target position which must be adjacent (orthogonally or diagonally) to a piece of your own team.
The starting position of a jump will be filled with an inactive ball (coloured yellow for Red and aqua for Blue).

Wild Jump:
A 'wild jump' is like a jump, but the target position doesn't have to be adjacent to a member of your own team.

Long Jumps:
In a long jump the player's token jumps over one or more non-empty positions, ending in the first free position. The direction of the jump can be any of the eight main directions.

You win if your opponent cannot move anymore (i.e., is stalemated).

Variants:
Variants 1-1 to 1-4 have more (or less) walls dropped.
In variants 2-1 to 2-4 you have one 'wild jump' available per game.
In variants 3-1 to 3-4 you have one 'long jump' available per game.
Variant 3-2 is the default variant.

I you play against the computer, give it at least ten seconds per move.


The game's interest comes from two slightly opposite targets:
Each player tries to build thick walls to reduce the opponent's area of play, while at the same time leave as much free space for himself so that he is not the last one to be able to move.

Note that it is not the player with the most tokens who wins in this game!


More freeware as well as real puzzles and games see my homepage: http://www.karlscherer.com.

 

Download Diabol now!
(151 K)

Diabol

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