Checkers played on a 9x9 board. This effects play in a number of ways:
- The layout is completly symmetrical.
- Pieces can move and bank in all four corners.
- A piece can no longer be blockaded in two of the corners.
- Beginning the game with three rows separating the two sides gives players more opportunity to develop their pieces before coming in contact.
- The slightly larger play area allows pieces more space to maneuver in.
To decrease the likelihood of draws, the 'one or none' rule is used - a player loses if he is reduced to either a single piece or no pieces at all.
Other than this, the game follows the basic rules of Checkers. Promoted pieces are 'flying Kings' and are able to slide and jump over any number of empty spaces. |