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You'll need the full version of Zillions to run these games, which you can get at the Zillions Store.


Game: Siamese Checkers
 
Invented 2010
Created by Chris Huntoon, 2011-07-02
requires ZoG 2.0

Elimination
2-player

download 7 K
 
 

In many traditional games, the board starts off with both players' pieces seperated on either side, and then they move in direct opposition to one another. In 'Siamese Checkers' the players' pieces start off on the same end of the board, joined together, side by side, like Siamese twins. Both player's move the same way and share the same promotion area on the far end of the board.

Other than this, the game follows the rules of 'Turkish Checkers.' Starting off side by side also helps accentuate the horizontal movement of the Pawn. Object: Capture all your opponent's pieces (`Pawns` or `Kings`) by jumping over them, or stalemate the opponent so he has no moves. A King against an opponent's lone Pawn is also considered a win.

Pawns move one space forward or sideways. Captures are made by jumping over pieces as in regular Checkers. A player must make a capture whenever possible. Given a choice of initial captures, a player must take that which will capture the greatest number of pieces in the same turn.

When a Pawn reaches the farthest row it is promoted to a King. Kings can move any number of spaces, forward, backward or sideways, as long as there are no intervening pieces. When jumping, it need not end in the square immediately behind the taken piece, but may continue any unobstructed distance along the same path.

 

Download Siamese Checkers now!
(7 K)

Siamese Checkers

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