Players alternate placing a checker of their color on the board.
A checker cannot be placed on an empty position that would result
in touching two or more enemy checkers.
If a checker placement is made such that an enemy checker is touched
by two of your pieces, the enemy checker is changed to a friendly checker.
The game is over when a player is unable to make a move on their turn.
The winner is the player that has the most checkers of their color on the board.
Note: A free stand-alone version of Akasha can be provided by email request.
|