Object: Visit all four corners and the centre. To start the game, click on the board to place your token. Move one step at a time by clicking north, east, south or west of the token. An AREA MAZE or A-MAZE for short is a maze where you step from tile to tile, observing carefully the area of the tile you are standing on. The relative size of the area has to alternate: larger, smaller, larger, smaller, etc. So if you go from one tile to an adjacent tile with a larger area, then the next step has to be to an adjacent smaller tile. If you don't alternate or if you move to a tile of equal area, you lose. In this game the tiles consist of monochrome polysquares. Creating A-Mazes in Zillions seems difficult: in all three cases yet published the (usually several) positions of each tile had to be coded in one by one and all its links to its neighbors had to be listed by hand. The game 'A-Maze III' presented here does away with all these difficulties by using 'permanent position flags'. (This is a feature missing from Zillions and it has been simulated here using special attributes of invisible pieces on each tile.) A new maze can now by encoded simply by a different board setup! It cannot get any easier. You are invited to create your own Area Mazes, which is very simple now. Feel free to study and use my zrf file.(For your convenience I have also added an board file without the butterflies.) More freeware as well as real puzzles and games at my homepage http://karl.kiwi.gen.nz. |