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You'll need the full version of Zillions to run these games, which you can get at the Zillions Store.


Game: Interplay
 
Invented by Philip Shoptaugh
Implemented by Greg Schmidt, 2011-01-08
Graphics by Keith Carter
5 variants
requires ZoG 2.0

Arrange
2-player
Axiomatic

download 850 K
 
 

Object:
Be first to make any one of three different symmetrical five-in-a-row formations (below) with pieces of your color.

l l o l l      or      l o l o l      or      l o o o l

Note: l = peg, o = cylinder.


Basic Movement:
Players take turns placing one piece of their color on the 7 x 7 playing area of the board.
Pieces are taken from the player's starting block.
Each of the 49 holes on the board can hold both pegs and cylinders.

A player can make one of the following moves:

  1. Place a peg or a cylinder (either hollow or solid) in an empty hole.
  2. Place a peg in an opponent's hollow cylinder.
  3. Place a hollow cylinder over an opponent's peg.

Players may not place one of their pegs and one of their hollow cylinders in the same hole.

A hole containing multiple pieces does not cancel out the effect of either piece. For example, A yellow peg inside a hollow blue cylinder counts as a peg for the yellow player and as a cylinder for the blue player.

Repositioning Pieces:
In addition to moving unplayed pieces onto the board, players may reposition pieces already on the board, but only if they have already played all of their pieces of that type. Before repositioning a cylinder, a player must play all 8 cylinders.

For example, the blue player may reposition a blue cylinder once all 4 blue cylinders and all 4 blue hollow cylinders are in play on the board, even if blue pegs are still in the starting block. Also, the blue player may reposition blue pegs once all 10 blue pegs are in play, even if blue cylinders are still in the starting block.

Repositioning a piece which which shares a hole with an opponent's piece is performed in two steps during a player's move.

  1. Click on the piece thereby causing it to move back to the starting block.
  2. Move the piece from the starting block to a new position on the board.

Winning:
The first player to form any one of the three winning patterns with their pegs and cylinders wins the game.

Variants:
Four additional variants are provided, each offering a slightly different style of computer opponent. These variants are named after famous sci-fi computers.


Free Axiom Game:
A free stand-alone version of this game may be downloaded from: http://www.boardgamegeek.com/filepage/62225/interplay-axiom-pc-game

 

Download Interplay now!
(850 K)

Interplay

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