This is the second installment of Conversion Chess. After a piece moves all adjacent enemy pieces are converted to the friendly side. Play is very dynamic. Conversion gives each piece an area effect attack. Pieces quickly engage the enemy. More pieces can target the same area creating longer exchange/conversion fights. The game is charcterized by huge shifts in material. The tide of battle can shift on a single move. Kings add significant additional tatical depth to the dynamic play that conversion creates. Targeting a friendly King with friendly pieces denies your opponent all spaces adjacent to that King. A King can convert any attacker within two squares. If your opponent converts your King it gives you two Kings to target while giving your opponent no King to target. The ZRF file contains eight variants tailored to entertain while demonstrating a broad range of impacting factors. Please send comments to keith@spiritone.com. For other chess games using conversion take a look at D.W. Troyka's Benedict Chess and Double Agent Chess. The screen capture features the variant King's Guard. |