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Game: Future Chess
 
Created by Mats Winther, 2010-08-07
Graphics by Peter Wong
5 variants
requires ZoG 2.0

Checkmate
2-player

download 71 K
 
Updated 2011-02-19

Fixed castling bug.

 

In Future Chess (F-chess) Black can decide the initial positions of the kings, while White can decide the initial positions of the queens. The positions must mirror each other. Future Chess is like standard chess except that the players can, before play begins, swap places of the king + queen and another piece. The king may not swap with any of the rooks. The queen can be swapped with one of the rooks provided that the king remains between the rooks (this is a requirement of Chess960).

Thus, when the king is swapped (relocated), the other piece (the relocatee) ends up on the king's square. When the queen is swapped, the relocatee ends up on the queen's square. One restriction is that the bishops mustn't end up on the same square colour, and the king cannot become a relocatee (i.e. swapped by the queen). Note that black begins by swapping his king. Alternatively he can choose to leave the position as it is (by pressing the king). The white player then mirrors black's swap. After the kings thus have been swapped the turn is still with white. White can now relocate the queen, if he so wishes, and black then mirrors this. Next white starts the game by making the first move. Diagrams of the 25 possible setups can be viewed here.

Note that the king retains his castling rights even if it has been relocated. Castling rules derive from Chess960 but have been extended. King and rook end up on their usual squares, but the king also has the option to jump one square farther toward the corner (so that it ends up on the b- or h-file). All squares between king and rook must be empty and unthreatened. Note! If the King starts the game on a castling destination square (b, c, g), castling on that side is done by moving the rook.


The curious but useful board was invented by king Gustav III of Sweden (see Gustav III's Chess). The extra corner squares (citadels) are also known from medieval big board variants, such as Citadel Chess (14th century?). The board sizes were either 10x10 or 12x12 and had four extra protruding squares that served as sanctuaries for the king. (cf. Pritchard: The Classified Encyclopedia of Chess Variants, p.244). The extended castling rule makes play on the wings easier to achieve. The king can rapidly take control over the kingside or queenside corner square.

 

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Future Chess

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