Object: create a line of four walls in a row.
You are given a board with a man and a number of coloured walls. Your goal is to create four walls (of any colour) in a row.
All moves consists of walking straight until you encounter a wall or the end of the board. There are only two types of such moves allowed; they are called pull moves and bump moves.
The Pull Move: If your man is adjacent to a wall and you moved towards this wall in the previous move,
then you can go back as far as possible (in the opposite direction of the previous move)
and pull the wall with you. After a pull move you have to turn 90 degrees (left or right) in the next move.
The Bump Move: If the position behind the wall you bumped into is free, then this wall will be shifted by one step. Independent of whether you shifted a wall or not, after a bump move you have to turn 90 degrees (left or right) in the next move. You cannot go backwards or forwards.
You win when you create a line of four walls in a row (horizontally or vertically). The four walls do not have to be of the same colour. The number of your moves as well as the length of the shortest known walk
are shown at the top border.
When SmartMoves is activated, you simply click the target position
to move your man. Activate it via View/Options/Board/SmartMoves.
Expert level: Solve the puzzle in as few moves as possible.
Marramba contains 24 fixed variants and 6 randomized variants.
Related Zillions games: Carramba, Carramba II.
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