Game: Mozaic |
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Invented by Martin H. Samuel
Implemented by Greg Schmidt, 2010-07-04
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Arrange 2-player Axiomatic
download 1520 K
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Updated 2010-09-25
Corrected author's name. |
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Mozaic – the object is to accumulate points by placing own-color gems on four adjacent tiles to form squares.
- Four same-color gems on four tiles forming a square scores 4 points.
- Players choose sides – North or South.
- The first to draw amber starts - players then take turns moving the amber or cobalt gem, drawn at random, onto the board.
- Exceptions …
Emerald : move any gem on the board diagonally to an empty adjacent tile. Ruby : click on it to continue and miss this turn. Diamond : click on any gem to remove it from the board and return it to the bag. Onyx : click on it to continue and play 2 gems, one at a time … but miss the second turn if the first gem drawn is the ruby.
- The game is over when all the tiles are covered and the player with the most points wins.
- In a rare but possible situation of a diamond or emerald being drawn with no gems on the board, click on the exception gem to continue the game.
Additional Notes:
- For a complete description of the game, please refer to "Mozaic-rules.pdf".
- It's best to turn on `Animate Pieces`.
- A free stand-alone version of Mozaic with improved graphics and animation may be downloaded from:
http://www.boardgamegeek.com/boardgame/6001/mozaic.
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Download Mozaic now! (1520 K)
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