This is the traditional Tibetan game 'Shui yen ho-shang' ("Water drowns the Monk"). One side plays the Monk (red stone) and the other side plays Water (blue stones). Stones move by shifting along a marked line to an adjacent empty position. The objective of Water is to drive the Monk back inside the cloister, which is the rhomb at the top, and close the entrance with a blue stone, in which case he wins. The Monk wins if he captures enough Water stones so they can't drive him back (when only five blue stones remain), or to reach the apex of the cloister without the entrance being closed by a blue stone. The Monk captures through intervention, stepping in between two Water stones that are directly across from each other, diagonally or orthogonally, capturing them both. This is called "carry water". Capture is not mandatory. The Water side cannot capture. The blue stones begin.
It is necessary to sacrifice as many as eight blue stones, but Water should be able to win anyway. In order to prevent the Monk from reaching the apex without the entrance being closed, a blue stone must be placed beside the entrance if the Monk is at the entrance. One must encroach upon the Monk while accepting that stones are lost. He must not be allowed to get behind the lines, when it's not easy to drive him towards the cloister. This game is a relative of Chinese Rebels, also implemented in Zillions. Interestingly, this game diagram has been found inscribed in Preah Khan, a Cambodian Angkor temple from medieval times. |