Object: The system automatically tries to tile any given board with copies of the given decominos.
Click the board to start the game. The system will try to fill the given area automatically. For technical reasons the program always stops with a loss message. If the board is tiled, then this is your solution. If the board is empty, the system could not find any tiling.
Variants 1,2,3,4,6,7,8,9 are examples taken from the game 'Decomino'. In variants 1 to 10 the system tries to play the small tiles first. Variants 1a,2a,3a,4a,6a,7a,8a,9a are the same examples taken from the game 'Decomino'. In variants 1a to 10a the system tries to play the large tiles first.
Variant 10 (Freeplay): Here you can create your own setup and have Zillions try to solve it. You edit the board by replacing some of the frame tokens for invisible tokens (with CTRL+C and CTRL+V). The system tries to play the small tiles first.
Variant 10a (Freeplay): Just like variant 10, but here the system tries to play the large tiles first.
Note that editing variants 1 to 9 and 1a to 9a might lead to wrong results since the game contains some special variant-specific code for each variant to increase the speed of the solving program. For this reason the FREEPLAY variants have been added, which can deal with any given board. |