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Game: Mad Bishops
 
Invented by Mark Steere
Implemented by Greg Schmidt, 2010-04-17
requires ZoG 2.0

Elimination
2-player
Axiomatic

download 511 K
 
Updated 2010-05-22

Changed the opening setup due to first move advantage.

 

OBJECT: To win, you must kill all enemy checkers. Passing is not allowed.

MOVE: The checkers move something like Chess bishops. In particular, if your checker is on the same diagonal as an enemy checker, either adjacent to it or separated by one or more contiguous empty squares, you can remove the enemy checker and replace it with your own said checker.

KILL: If your checker is in position to kill, you can only use it to kill. You can't move it somewhere without making a kill.

ENGAGE: If your checker is not in position to kill, you can only move it to engage the enemy. I.e., you must move it (along a diagonal series of one or more empty squares) to an empty square that's on the same diagonal as an enemy checker, with none of your own checkers in between the two.

Killing is not mandatory. If you can move an unengaged checker to engage the enemy, you can do that instead.

If a checker can't be moved to kill or to engage, then it can't be move. As long as you have checkers on the board though, you will have a move available.

- Refer to the game rules PDF file for additional details.

- A free stand-alone version of Jostle may be downloaded from: http://www.boardgamegeek.com/filepage/54513/mad-bishops-axiom-pc-game

 

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(511 K)

Mad Bishops

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