Confront and eliminate an army of Adaptoids
Please visit http://www.nestorgames.com/ for further information and for purchasing the game.
Please refer to the included "ADAPTOID_EN.pdf" for a complete description of the game. Below is a synopsis of the rules.
Introduction: An adaptoid is a creature that constantly evolves to adapt itself to surroundings.
To survive, it needs to be fed. Two players must confront their armies of adaptoids
with the aim of eliminating the opponent. The aim of the game is to capture at least
5 enemy adaptoids. The first player who achieves this objective will win the game.
A player may also win by capturing all opposing adaptoids. If no adaptoids remain
on the board following a capture, then the player who last moved wins.
A Player's Move: 1. If you want, move one of your adaptoids. An adaptoid can move up to as many free
spaces as the number of legs it has. It may not pass through occupied spaces. It can
land on either an empty space or an enemy adaptoid as long as the attacking piece has
at least one or more pincers. In that case, the adaptoid with the lower number of pincers
is removed from the board. If both adaptoids have the same number of pincers, then both
adaptoids are removed from the board. Captured pieces can be used again during the game.
2. Create a new adaptoid of your color OR add a leg or a pincer to one of your adaptoids
on the board. To create an adaptoid, click on an empty position which is adjacent to one
of your existing adaptoids. To add a leg or a pincer, click on one of your existing adaptoids
and select from the available choices.
Feeding of Adaptoids: Feeding is performed automatically after each turn. In order to survive, an adaptoid must be
surrounded by at least as many empty spaces as it has extremities (combined number of legs
and pincers). After a player's turn, all enemy adaptoids which cannot be fed are removed from
the board. In this way, a player can strategically move and/or create an adaptoid adjacent to
an opposing adaptoid causing it to starve and die at the end of the player's turn. |