Zillions of Games

Here are some great games you can play with
the Zillions of Games Interface!




users
 
Users Corner Free Games | Patches | Discussion Board | Discoveries

Installation Instructions | Share your Game

 

You'll need the full version of Zillions to run these games, which you can get at the Zillions Store.


Game: Bashne
 
Invented by Peter Michaelsen, Victor M. Pakhomov
Implemented by Karl Scherer, 2009-10-24

Elimination
2-player

download 58 K
 
 

Object: Capture all your opponent's men ("Checkers") by jumping over them, or stalemate the opponent so he/she has no moves.

Bashne is also called 'Bashni' and 'Baschni'.

Bashne is simply the game of Russian Checkers played with columns.
Checkers move diagonally forward to an adjacent empty square.
Checkers capture diagonally forward OR BACKWARD by jumping over an enemy piece to a vacant square on the other side. Capturing is mandatory.
A checker may keep jumping and capturing as long as it is possible.

When your Checker reaches the other end of the board, it becomes a King.
If that happens with a jump, then the piece may continue jumping.
A King can slide any number of empty squares along a diagonal.
It captures by sliding a number of empty squares, jumping over a single enemy piece and then landing on any empty square behind it.
If there are several empty squares behind the captured piece and landing on some would mean that the player can have another capture, then he is forced to jump to one of those squares which allow another capture.
So far the rules for Bashni are identical with those of Zillions' Russian Checkers, variant 2.

A captured piece is not removed from the board, but is picked up by the capturing piece to become the bottom piece of a column of two.
The captor is now the 'commander' of the column and the captured pieces underneath are 'prisoners'.
During multiple captures, pieces are captured immediately.
When a column, however high, is jumped, the captor only removes the commander, leaving behind a pile reduced by one with a new commander. Columns always move as a unit.

When a column reaches the end row, only the commander is promoted.
Columns always move with the power of movement of the commander, whether king or unpromoted man.
A king, once promoted, cannot be deprived of his rank, even if taken prisoner under an enemy column.

After jumping an enemy column, it is prohibited to continue the turn by immediately jumping in the opposite direction to jump the same column. (A king is allowed to return and jump a different column after the previously jumped column has vanished because it consisted of only one piece).
If the capturing column goes on to make further captures, a checker or king column may come back to the same enemy column later on in the same turn and jump it again.

 
In a practical game:, because of the columns, kings cannot be marked by simply doubling them up, as in most versions of Checkers. Instead, each checker has a distinctive mark on one side, usually a red spot.
When a man reaches the back rank, it is turned over with the red spot up to mark it as a king. In diagrams, white kings will be marked with a black spot, and vice versa.

 

Download Bashne now!
(58 K)

Bashne

back to Download Free Games listing

 
Zillions Development
About Zillions Development
Dealer Inquiries are welcome .

Copyright 1998-2016 Zillions Development Corporation