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You'll need the full version of Zillions to run these games, which you can get at the Zillions Store.


Game: Axiomatic Bauhaus
 
Invented by W. D. Troyka
Implemented by Greg Schmidt, 2009-07-25
Graphics by W. D. Troyka
requires ZoG 2.0

Labyrinth / Maze
Solitaire
Axiomatic

download 260 K
 
 

The International Bauhaus Museum has just opened in Waukegan. In keeping with the latest ergonomic fad, visitors are required to alternate between visiting bigger and smaller galleries. You really want to visit the armchair exhibit. Can you find your way there?

You cannot move to a gallery of equal size, and you may not enter a courtyard.

This is a variation on Karl Scherer's A-maze games, which are also available on Zillions. This version exploits an interesting property of A-mazes: An efficient winning path may pass through the same space twice. A 'loop' arises, for example, when you enter a space from a bigger space, exit as required to a bigger space, and then return to the same space from a smaller space. Your exit from the space will now have to be to a smaller space. With proper planning, an A-maze can be constructed that requires loops for its successful completion.

Since a .zrf implementation of this game exists called "Bauhaus", one might ask why there is also an Axiom implementation. Some reasons are:

  1. The Axiom engine solves this puzzle very quickly.
  2. It provides yet another example of an Axiom implementation of a puzzle game.
  3. A standalone version exists. Email me at gschmidt958@yahoo.com for a copy.
 

Download Axiomatic Bauhaus now!
(260 K)

Axiomatic Bauhaus

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