The International Bauhaus Museum has just opened in Waukegan.
In keeping with the latest ergonomic fad, visitors are required
to alternate between visiting bigger and smaller galleries.
You really want to visit the armchair exhibit. Can you find
your way there?
You cannot move to a gallery of equal size, and you may not
enter a courtyard.
This is a variation on Karl Scherer's A-maze games, which are
also available on Zillions. This version exploits an
interesting property of A-mazes: An efficient winning path
may pass through the same space twice. A 'loop' arises, for
example, when you enter a space from a bigger space, exit as
required to a bigger space, and then return to the same space
from a smaller space. Your exit from the space will now have
to be to a smaller space. With proper planning, an A-maze can
be constructed that requires loops for its successful completion.
Since a .zrf implementation of this game exists called "Bauhaus", one
might ask why there is also an Axiom implementation. Some reasons are:
- The Axiom engine solves this puzzle very quickly.
- It provides yet another example of an Axiom implementation of a puzzle game.
- A standalone version exists. Email me at gschmidt958@yahoo.com for a copy.
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