Be the first to maneuver safely through the Labyrinth and back again.
Pieces move by charging. A charge consists of moving in a straight line, orthogonally or
diagonally, in any direction. The piece continues to travel in a straight line until it
is stopped by an obstruction, either the edge of the board, a Pillar or another piece.
If the other piece belongs to an opponent and is within the Labyrinth, it is captured by
replacement. No captures are permitted on the home ranks of either side. When a piece
reaches their opponent's home rank on the other side of the Labyrinth it changes
orientation. If a player is able to safely return one of these pieces through the
Labyrinth again and back to his own home rank, he wins the game.
The Labyrinth is the 8x8 checkered field between the two home ranks. The dark pieces
marked with a bull's head are Pillars. Pillars belong to neither side and are used to
obstruct those spaces for the course of the game. The eight Pillars are positioned in
such a manner that there is one blocking every single row, column and diagonal in the
Labyrinth. This is the same arrangement as the '8 Queens Puzzle'. Since there are over
90 possible solutions to the '8 Queens Puzzle' there are over 90 possible different
patterns for the Labyrinth. Five are included. |