BOARD & PIECE: "Rinne & Tensei" (Japanese for "reincarnation & transmigration") is played between two opponents on a 5 x 6 square board. There is a variant of the game for a square board of 5 x 5. Each player has 5 pieces, which move as King, Knight, Bishop, Rook, and Queen. - There is another variant with 6 pieces for each player for 5 x 6 boards.
GOAL: You win when any of your pieces is placed in the middle square in the last row,
your goal square (i.e., the third row center file for white, and the first row
center file for black when played on 3 x 3 boards), for two consecutive turns,
or when there is no legitimate moves left for your opponent.
The game ends in a draw if the identical position appears on the board
for three times.
MOVEMENT: All pieces start as King, one piece in the `goal` position on your end,
then the four others on a M-shaped line on the 2 and 3 ranks. - For the variant with a 5 x 5 board, all the pieces start on the first row on each end.
Pieces move exactly as in normal chess games, except that they cannot be captured
as in normal chess. Pieces can be captured, only when they are either in your or
oppnent's goal square.
The player with the white pieces commences the game.
After each move, pieces are promoted: In Rinne, in a fixed order: King -> Knight -> Bishop -> Rook -> Queen -> King... In Tensei, promotion of pieces are determined by rolling a dice.
HINT: When you play the game on a real board, you can use two different-color
sets of dices as pieces: 1=K, 2=N, 3=B, 4=R, 5=Q. When getting 6 in 'Tensei', roll it agin as 6 is invalid here.
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