Object: ------- Two knights battle on a chessboard. Each time a knight moves, the
square it was on vanishes.
The MAIN ALTERATION with the LEVEL TWO Joust variants is that each square must be
landed upon TWICE. After the first landing, an 'X' will mark the square. Upon a
second landing - by either player - that player's Knight will appear upside down,
as an indication of the square about to be cleared upon the next turn.
History: -------- An earlier Joust.zrf was authored by Gerry Quinn in 1999. These 'Level Two' variants are also inspired by the video game Q*Bert which featured
a character that landed upon its board's squares. As that game progresses, one such
increased difficulty is that each square then required to be landed upon twice. |