Object: Checkmate the opponent's King. Additional to their standard chess moves, the Queen, Rook, Bishop and King may jump like a token in Checkers. A jump over an enemy piece captures this piece. Variant 2: Pawns may also jump, but only diagonally forward. Variant 3: Pawns jump straight forward or diagonally forward over friendly pieces, but capture only diagonally forward. Variant 4: Pawns jump straight or diagonally forward, whether capturing or not. For more freeware as well as real puzzles and games see my home page http://karl.kiwi.gen.nz. |