FidFad is played on a six-cell-sided hexagonal field.
Each player has one die and a good number of Stones, either White or Black. Black plays first.
At a turn, each player does the following:
Drop a Stone. either to a cell which is not adjacent any other Stone, friend or enemy, or to a cell which is adjacent to as many friendly Stones as indicated by the throw of the die. Or the player may move a Stone the number of direct cells indicated by the throw of the die. Such move must be through vacant cells to one that is either vacant or enemy-occupied. Captured Stones are returned to their player for introdution on future turns.
After a player has perform either a drop or move, they then roll their die for the conditions of their next turn.
The first turn begins without a die throw, players have only the drop without any adjacent Stone option.
The game ends when either player is unable to perform a turn. The win is determined by occupancy of the field. |