Featuring 34 innovative games and a dazzling variety of exotic pieces on a 10x10 board.
Main Game --------- Features the following pieces:
The Octopus: a powerful long-range piece that controls multiple diagonals and files/ranks.
It reaches destination squares by following an unobstructed path of one diagonal step followed by two or more steps orthogonally outwards.
Or it can also go to squares by following path of one orthogonal step followed by two or more diagonally outwards.
Sorcerer Snake: It can move to the destination squares by sliding along one of two unobstructed paths: Two steps diagonally followed by one step orthogonally outwards or one orthogonal followed by 2 squares diagonally outwards.
It can also slide to destination squares a knight’s move away - One orthogonal followed by one diagonal outwards or vice versa.
The Ninja Pawns: This special pawn can move/capture like a regular pawn as well as move 1 space sideways. When in enemy territory it also captures 1 space sideways.
It can move 1-multiple spaces toward the center and en-passant does not apply.
Up to 5 Ninja Pawns can be dropped (1 per turn) to an empty space on the 2nd rank, and you can optionally make the forward thrust in the same turn.
The Pawn: Moves as in standard chess. It can at any time move 1-multiple spaces forward to the center, and thereafter it moves 1 space forward at a time. En passant applies to all cases where a pawn made a double or triple move to bypass an enemy pawn.
All other pieces move as in standard chess. Flexible castling allows a choice of king moves from 1-3 (4 on Q-side) spaces towards the rook, and the rook ending up next to the king on the other side.
The Other Games (Subvariations) --------------------------------- All games below allow each side to drop 5 Ninja Pawns (1 per turn) to an empty space on the 2nd rank, and optionally make the forward thrust in the same turn.
Sorcerer Snakes: Features two Sorcerer Snakes on the a and j files.
Octopus and Snake with Stepping Knights: Like the main variation but with one Ferz Knight (on h1,h10) and Wazir Knight (on c1,c10) replacing the two knights.
Terror Freeze: Introducing the Terror Freeze that moves passively like a knight or queen and freezes any adjacent pieces except Knights, Ninja Pawns and Pawns. Frozen pieces cannot move or attack.
Detonators: Features 2 Detonators that destroy all adjacent pieces except Ninja Pawns. The Detonator moves passively like a Queen or Knight.
Dragons: This game features 2 Dragons that capture by approach or by withdrawing in specific directions. Otherwise they moves passively like queen or knight.
Carnage! - This exciting game starts off with a Dragon on a1 and a10 and a Terror Freeze on j1 and j10. During play each side can drop one Detonator into any vacant space on the back rank. The drop uses a turn.
Super Power Arms Race - Featuring the Ninja Warrior Bishop and Ninja Guard Rook, and each side can drop one Chancellor (Rook-Knight) and one Archbishop (Bishop-Knight).
Capablanca Game game uses the familiar Chancellor and Archbishop
The Terror Campaign also starring the Chancellor and the Archbishop - introducing the Terror that moves like a queen or knight but cannot capture Pawns, Ninja Pawns, Knights, Bishops or Rooks.
All this and many, many more!
For more info on the games in this package see the game/piece description or go to:
http://chess.computerwebservices.net/pick2.php
*** Instructions for Dropping Ninja Pawns **** ----------------------------------------------------------------- Clicking on an empty square in 2nd rank will drop a ninja pawn. The program then waits for you to make the forward thrusting move. If you choose not to make the forward move, CLICK ON the ICON for PASS MOVE or from the menu: Select PLAY and then choose PASS MOVE.
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